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AI Insights · Timothy · October 2021

Top 5 Basketball Games on iOS in Australia Q3 2021

Explore the performance of the top 5 basketball games on iOS in Australia during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Australia Q3 2021

The third quarter of 2021 saw interesting trends in the performance of the top basketball games on the iOS platform in Australia. Here is a look at the weekly downloads, revenue, and active users for the top five basketball games based on data from Sensor Tower.

Block'em All by Rollic Games, released in July 2021, experienced a significant spike in downloads early in the quarter, peaking at 22.3K in the week of July 26. However, downloads gradually decreased to around 1.1K by the end of September. The game's weekly revenue showed minimal fluctuations, with a peak of $46 in early August but generally hovering below $30 for the rest of the quarter. Active users followed a similar trend, starting at 146 in mid-July and peaking at 28K in early August before settling around 2.9K by the end of September.

NBA 2K Mobile Basketball Game from 2K maintained consistent performance throughout the quarter. Weekly revenue fluctuated between $13.9K to $23.2K, with a notable peak in early August. Downloads were relatively steady, averaging around 2.4K to 4.9K weekly. Active users saw a slight decline, starting from 10.9K at the end of June and decreasing to approximately 7.1K by the end of September.

Basketball Arena - Sports Game by MASOMO LIMITED showed varied performance. Weekly revenue peaked at $4.9K in mid-July but generally remained below $2K for most of the quarter. Downloads demonstrated a slight decline, starting from 2.7K at the end of June and reducing to around 1.4K by the end of September. The game's active users also saw fluctuations, peaking at 10.3K in early July and settling around 7K by the end of the quarter.

Jump Dunk 3D by Voodoo had no reported revenue during the quarter. Downloads started at 5.6K at the end of June but dropped significantly to around 367 by the end of September. Active users also saw a decline from 12.9K in late June to about 3.8K by the quarter's end.

Flipper Dunk by Rollic Games had a relatively steady performance. Weekly revenue remained modest, peaking at $41 in mid-July and generally staying below $30. Downloads started at 2.4K at the end of June and fluctuated around 1.5K by the end of September. Active users saw a gradual decrease from 5.4K in late June to around 4.2K by the end of the quarter.

For more detailed insights into the performance of these apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021